Squibjoy

Treasure Hunt Adventures review

Jewel Pop: Treasure Island

Match gem blocks by colour, then watch the board fill with water so the rest float free.

7.9/10

Jewel Pop: Treasure Island takes an ordinary colour-matching board and adds one real twist: matched blocks release water that gradually fills the level, and once the board is flooded enough, buried gems float free instead of needing to be dug out directly. It is a small change to a familiar format, but it is enough to make the first dozen islands feel like their own thing.

The hook

Match two or more blocks of the same colour and they don't just clear — they release a pulse of water that rises across the board over several moves. Some jewels sit at the bottom of the level behind sand or debris, and the only way to reach them is to let the water climb high enough. It turns an otherwise ordinary match game into something closer to a slow-burn puzzle about sequencing your moves.

How the board changes

Later islands introduce obstacles — locked tiles, extra debris, tighter move limits — that interact with the water mechanic in different ways, so a level that looks like a standard grid at a glance often needs a specific order of matches to clear cleanly. It's not a hard game, but it rewards paying attention rather than tapping the first match you see.

Look and feel

Joy the sea otter narrates between islands, the palette stays bright without tipping into visual noise, and the board itself is easy to read at a glance even with a dozen block types on screen. It is a good-looking game for the genre, and it clearly hasn't been abandoned — the last update landed less than a month before this review.

The rough edges

The first several islands lean on the same three obstacle types before anything new shows up, so the early game runs longer than it needs to before the water mechanic gets a chance to shine. Joy's between-level chatter also has no way to be turned down independently of the rest of the sound.

The takeaway

A genuinely clever twist on match-3 wrapped in a well-maintained, good-looking package. The slow start is a real complaint, but it is worth pushing past for the mid-game levels where the water mechanic actually gets to do something interesting.

What works

  • The water-fill twist keeps basic matching from going stale
  • Frequent, genuine updates — the most recently touched game in this hub
  • Bright, readable board even with a lot of block types on screen

What doesn't

  • Early islands repeat the same handful of obstacle types
  • Otter mascot chatter can't be muted independently of other sound